package com.vinjogames.gfx;

public class TextureId {
	public static final int DOWN_TEXTURE_ID  = 0;
	public static final int UP_TEXTURE_ID    = 1;
	public static final int LEFT_TEXTURE_ID  = 2;
	public static final int RIGHT_TEXTURE_ID = 3;
	
	public static final int WATER_TEXTURE_ID  = 4;
	
	public static final int DIRT1_TEXTURE_ID  = 5;
	public static final int DIRT2_TEXTURE_ID  = 6;
	public static final int DIRT3_TEXTURE_ID  = 7;
	public static final int DIRT4_TEXTURE_ID  = 8;
	public static final int DIRT5_TEXTURE_ID  = 9;
	public static final int DIRT6_TEXTURE_ID  = 10;
	public static final int DIRT7_TEXTURE_ID  = 11;
	public static final int DIRT8_TEXTURE_ID  = 12;
	public static final int DIRT9_TEXTURE_ID  = 13;
	
	public static final int GRASS_TEXTURE_ID  = 14;
	
}
